[셰이더] Triplanar
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Triplanar-Node.html
Triplanar Node | Shader Graph | 6.9.2
Triplanar Node Description Triplanar is a method of generating UVs and sampling a texture by projecting in world space. The input Texture is sampled 3 times, once in each of the world x, y and z axises, and the resulting information is planar projected ont
docs.unity3d.com
http://www.martinpalko.com/Tutorials/TriplanarMapping/TriplanarMapping.htmlhttp://www.martinpalko.com/Tutorials/TriplanarMapping/TriplanarMapping.html
Martin Palko - Triplanar Mapping
Triplanar Mapping Target Audience: Intermediate devs, comfortable creating materials and/or shaders in their chosen engine. Implementation Examples: Unity + UDK Last Updated: Jan 2014 Index: The Theory So, what is this triplanar mapping, and what’s it fo
www.martinpalko.com
매핑 텍스처를 x,y,z 축에 맞춰 세 번 그리고 섞는 방식
텍스처가 늘어나서(잡아당겨져서) 보이는 현상과 텍스처 사이에 틈이 생기는 문제를 해결한다.
지형지물에 주로 쓰인다.